Part 12: Extra 1

BGM: Anomalous Sepulchur (This is the main menu theme!

As we have gotten our first ending, before we begin the next route, I wanted to do a sort of supplemental update. This one will cover the first set of dialogue options that were missed back in Update 1; the end of this update will also give a choice for where we go next, as we now have access to the flowchart.
First, I wanted to quickly show a comparison of what some of the locations looked like in the old version, and compare it to the new version, because I think these kind of glow-ups are neat to look at

The infirmary:


The library:


The laboratory:


The church:


I'll show some more of these in future extra updates (as well as stuff like the old cast art and such) as we visit more of the stations we didn't see this time.
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There are three other groups you can talk to before Smiley's recording plays, and we'll start with Jasmine and Marco.
BGM: Algorithm Simile







So yeah, if you talk to them here, you find out Marco recognized Ray ahead of time.
That was interesting to me. Maybe this was a link between all of us. I knew Jasmine and Marco, then the twins knew each other and both A and E knew each other too, apparently. If Marco knew Ray...


I took a glance at it and noted he was right. Everyone was gathering to see what was going to appear on it, so I figured his explanation about Ray would have to wait until later.

We went for it, joining the others standing in front of the screen.
And that's it for if you talked to those two. Next up, we'll do Agnos and E.







I wanted to interrupt him and defend my friend, but I also considered his words. He wasn't... wrong.


I had to stop his monologue before he gave me his life story.

I had to stop him anyway, because the screen behind everyone had begun giving some loud static. Silently, we split up, heading towards the screen to see what was happening.
And that's it for Agnos and E.







I frowned, crossing my arms.








Now that she mentioned it, I could hear it too. I turned around and went to join the others, followed by the twins.
And that's it for the last conversation we could have at this point.
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BGM: Anomalous Sepulchur
So, you may have noticed that we did not make any real notable decisions during that route, but there were multiple points that felt like they should've been one. That's because, technically, they WERE choices! Simon just chose what to do for each of those points without any input from us, the player.
It's automatically directed for the first route- you always will get that ending first in Head AS Code. (There's even a Steam Achievement for it called What do you mean, Good?


As you can see, there are four branch points to choose from for where we go from here, so I'm taking a vote on which one. The last one has two options, one of which has a lock, but I'm going to exclude that as an option this time around. The other three options are as follows:
-The first time teams are assembled, when we chose to go with Marco
-When we decided to prioritize how everyone is connected rather than who could be the odd person out
-When we chose to go for a walk with A instead of staying at the lounge